Wizards of the Coast will buy D&D Beyond, the role-playing game that has a popular digital suite of tools. In a press release this week, the company disclosed that it would buy D&D Beyond from Fandom in a cash deal. Wizards of the Coast is a subsidiary of the toy-maker.

Fandom, which hosts fan sites for popular titles across movies, games and TV, bought D&D Beyond and the rest of the company from game mod and community tool Curse, which was in the process of being absorbed into a deal.

Beyond has been one of our most valuable partners in the digital space for the past six years and we are excited to bring their best-in-class talent onto our team.

Big news to share! D&D Beyond will become part of the Wizards of the Coast family! You’ll continue to have all of the tools, features and content you know and love from the heart & home of Dungeons & Dragons. More to come – excited to join the party!

➡️ https://t.co/wop7ySEKXS pic.twitter.com/nxoJwCRxF6

— D&D Beyond (@DnDBeyond) April 13, 2022

You couldn't be blamed for thinking Wizards already owned D&D Beyond, it's ubiquitous enough in the scene. The company's website and app serve as a sort of digital Swiss Army knife for D&D players, offering everything from character creation and encounter building to digital dice, at your own risk of being judged by your table. The app has more than 10 million users.

Wizards and D&D Beyond already collaborated, with the latter hosting exclusive digital access to all of the official D&D source books. This arrangement has long been a source of concern for players who don't want to buy a digital copy of a physical book they already own.

It is possible that we will learn more about Wizards' plans on April 21 at 9 AM, when it is hosting a special event on both platforms. There is a game map, minis and a somewhat out-of-place Xbox controller in the trailer, so it is possible that we will hear about new gaming titles or a proper launch date for Baldur's Gate 3.

Wizards of the Coast publishes a strategy card game called Magic: The Gathering. Between the Pandemic forcing people to get creative about long-distance socializing and the broad exposure from hit live-play games like Critical Role, Wizards looks to be expanding the role-playing game. The company brought in more than a billion dollars in revenue in the year 2021, and with movie and TV spin-offs of the multiverse in the works, that's only going to grow.

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