Last week, the company promised a new technology that will allow you to increase the resolution of your games without the need for the fancy machine learning hardware. The FidelityFX Super Resolution 2.0 is coming to Microsoft's Xbox game consoles as well.
FSR 2.0 will be available in the XboxGDK for registered developers to use in their games, and it can be said that it can be said when Xbox game developers might take advantage of it.
The company suggests that you might be able to run FSR 2.0 if you have an Nvidia GeForce RTX 1070 or higher.
Since day one, we have been wondering what the catch is. How can a demanding game like Deathloop, at a 4K-equivalent resolution with the kind of image quality it showed us last week, be nearly double the performance of a game like the one we saw last week?
The answer is complicated, but a short version is that it can if you have a powerful graphics card.
The FSR 2.0 is remarkably fast, but it still takes time to run, and it takes more time on lower-end graphics cards.
FSR 2.0 replaces a full temporal anti-aliasing pass by calculating motion vectors and reprojecting, though it does other things.
Unlike FSR 1.0, this requires some work on the part of the game developer, so it's not something you're going to see every game developer take advantage of.
With just a few days of work to integrate, games that already support it should be easy to set up, and games that use Unreal Engine 4 and Unreal Engine 5 will have a tool to make it work. Temporal anti-aliasing is already used in some games. If a developer hasn't built their game with some of these things in mind, it could take four or more weeks of work.
We are still waiting to try out FSR 2.0 for ourselves to see how it looks, but the quality looks better than FSR 1.0, so developers should take advantage.