There are a lot of reasons for the sequel to be stellar.

There are many improvements in this sequel to the hit. A bigger world that offers more to do, a larger and more diverse cast that has been brought to life by some of the best performance capture out there, new toys to play with, norobodinos to hunt... the list goes on. Motion controls are one of the low-key most exciting sequel enhancement.

The controllers for PS4 and PS 5 have gyroscopic sensor built in, which can detect the gamepad's physical movements in games that support the feature. Zero Dawn did not take advantage. There is a learning curve to mastering the motion controls, but it is a game-changer.

There is a rundown of how to turn on motion controls in the game, as well as some of the customization features you might want to modify. I will explain why it is a good idea to try out these controls for yourself.

How to turn on Horizon Forbidden West motion controls

Once you know where to look, it is very easy to turn on the motion controls. First, load up your game and hit the Start button on your controller, which is the equivalent of the Menu and Options button on a dualShock 4. To get to the control's submenu, go to the settings section.

If you scroll down, you will see an option for motion aiming. It should be switched to On.

A new list of nested settings will appear on the list once you do that. There is no one-size-fits-all sensitivity setting for the X and Y axes. The default sensitivity worked well for me. You can adjust a separate sensitivity setting that is specific to Concentration mode, the feature that lets you temporarily slow down time while you are aiming.

A "Controls

Motion Aiming is turned off by default, but it's easy to find in the Controls menu. Credit: Guerrilla Games

You can apply them separately. The Y- axis is related to your up and down movements on the controller, and the Normal setting makes it so that you can adjust your in-game aim in the same direction. Some players prefer to game with inverted Y- axis controls.

You can set the motion aiming to read movements or roll movements for the X-axis. You can set it so the movements are read by the motion aiming. The Yaw option is better suited for fine- tuning your precision shots because it requires wider swings left and right for bigger aim adjustments.

I did not need to change much in my game. I left the Y-axis controls at the default normal because I am not someone who inverts Y-axis controls in most games. The Roll motion swings the aim a bit too wildly for my tastes, so I left the X-axis option set to the default.

The Concentration option was the only one I changed. It is lower than the non-Concentration sensitivity settings, but still felt a bit too sensitive for the times when I would use the slowdown ability. I had more control over motion-based precision aiming when I moved the slider all the way to the left.

It's a good idea to turn all the sensitivity options down. If you are using motion aiming and finding that too many of your shots are going wide, it is most likely because of slight movements in your hand when you release thetrigger button. The sensitivity can be turned down.

Why you should use motion aiming in Horizon Forbidden West

The whole game is about precision aiming.

The most effective robot hunters in either game are the ones who know that the key to any hunt is targeting weak points and shearing resources off a target before they are destroyed. The thumbstick is less precise than a mouse when it comes to lining up a shot.

You can adjust the Aim Assist setting in the Controls menu to see if that helps, but thumb-dependence is still not ideal for shooting. Motion Aiming fixes that.

A screenshot from "Horizon Forbidden West.

Remembering to position your hands in a neutral position before you start aiming is really the key to mastering motion aiming. Credit: Guerrilla Games

The motion controls are not a replacement for thumbstick aiming. Use the stick to get your crosshairs in the general vicinity of your target and then fine- tune them using hand motions. There is a learning curve tied to the fact that the motion sensors treat your hand positioning as 0,0 on the X and Y axes when you start aiming.

Lifting the controller up to put it into a more neutral position is what will adjust your aim. The controller needs to be held in a neutral position with a decent range of movement above and below before you start aiming.

It just takes some getting used to. I got used to positioning my hands in a certain way ahead of any fight in the game. Staying with Yaw over Roll for X-axis motion aiming is the one thing I would say. Roll put a lot of strain on my wrists. The strains can add up and lead to injury. If you start feeling pains, change your settings.

Getting used to motion aiming is worth it. It is the easiest thing to turn off if you are not using the feature or just finding the learning curve to be too steep.