The PS VR2 display will be more than twice as pixel-dense as the Quest 2

Nick Sutrich is from Android Central.

  • In its weekly report, Display Supply Chain Consultants said that the PS VR2's display will sport greater than 800 pixels-per-inch density per eye.
  • This comes as a massive improvement over the original, which was lower than 200 PPI per eye.
  • Sony will continue using an RGB stripe OLED panel, which is also important to display density and quality.
  • The PS VR2 is expected to launch later in 2022 but has no confirmed release date.

We have added more information on the topic.

According to a report, the PS4 will have the most dense display of any modern virtual reality headset. Ross Young, the CEO of DSCC, says in his weekly supply chain report that it won't reveal the display provider for Sony's upcoming PS VR2 but that the display itself features a greater than 800PPI display.

It's important because it means that Sony could deliver the highest graphical fidelity of any headset on the market.

The original PSVR had a display panel density of 386. If we are doing basic math, that means 192 PPI per eye.

Young says that Sony is likely to achieve this through a combination of a thinner fine metal mask and the use of direct view OLED displays. Fine metal masks are used to apply red, green, and blue subpixels to the display.

When the original PSVR was launched in 2016 it was the first virtual reality headset to use anOLED panel, which made it look better than most other headsets. PenTile panels, which are made up of subpixels formed into the shape of a diamond, are used in the other headsets.

Quest 1 Vs Quest 2 Rgb Stripe Pentile DisplayThe Oculus Quest 2's RGB stripe panel vs original Oculus Quest's PenTile OLEDSource: Android Central

A column of red, green, and blue can be used for a dense display. When placed side by side, a PenTile diamond shape leaves gaps in the structure.

In December of 2021, Sony showed off a new display panel that was purpose-built for virtual reality and had a 4k-per-inch resolution. The next big leap in virtual reality resolution could be seen in those panels.

The average phone has around 500 pixels per inch, which is about the same as the talk of the town for a display. It's more important that you have more pixels per physical inch than it is that you have more eyes that are closer to the display.

The PS VR2 has a resolution of 2000 x 2040 per eye, while the biggest competitor, the Oculus Quest 2, has a slightly less dense 1832 x 1920 per-eye resolution. You will see the huge advantage Sony could have if you compare the image quality and specifications of the two products.

The final image quality the human eye sees in a virtual reality headset is not all that important. You will want to calculate the PPD for that assessment. The measurement of how much your eye can see is called the PPD.

We know that the PS VR2 has a 20 degree-wider field of view, and that the Quest 2 and PS VR2 have the same PPD measurement. The measurement of when the human eye can no longer perceive individual pixels is closer to 60 PPD.

The PS VR2 will likely reduce screen door effect and noticeable mura, but the resulting image might not be as sharp as the initial sounds.

One of the reasons why Sony is all-in on eye-tracking is because of this. Sony will be able to deliver unparalleled visual quality with the PS by ensuring that the center of a player's vision is always rendered at the highest resolution.

This type of incredibly high display density almost certainly means that Sony is using very small displays which, combined with other rumors and what we know about the PS VR2, could point to Sony releasing a much physically smaller headset than was initially expected.

A very small headset size and lightweight could be a big positive point for the next-generation virtual reality headset when it is unveiled.

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