Playstation Inventor Thinks the Metaverse Sucks



Over the past year, the concept of the metaverse has gained a lot of supporters, ranging from Big Tech companies to fashion brands and even dating apps. Ken Kutaragi, the inventor of the PlayStation, isn't as sure as others.

The gaming legend described the metaverse as being pitched as seeming "quasi-real" in the virtual world.

Would you rather be a polished person or a real person? "Kutaragi, what do you think?" That is essentially the same as anonymous messageboard sites. Kutaragi doesn't like virtual reality headsets, and he doesn't agree with the idea of being isolated from the real world. Headset are simply annoying.

A new company that is approaching the concept of a metaverse from a more practical perspective is being worked on by Kutarag. The new company, Ascent Robotics, is trying to create systems that will help transform real-world objects into computer-readable data. In practice, that means applying software and building robots to perform simple tasks.

The company shows off a robotic arm in a video for its product. The company claims that its systems can function without the need for human labeling.

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The company claims that its tech can lower costs and lead to an increase in productivity. The ultimate goal of Ascent is to relieve humans from engaging in tedious manual labor. Think of Musk's vision for theTesla bot, but with less spandex and more real-world utility.

He envisions a future where hologram-like images can be used to produce data in the real world. Shoppers could potentially see a hologram for an e-commerce company that would allow them to interact with the company. This experience would export the internet onto the physical world, rather than suck people into a virtual world through Wearables. All futures seem to begin and end with advertising.

The tech industry as a whole is questioning the utopian appeal of the metaverse. John Hanke, the CEO of Niantic, described some of the effort as a "dystopian nightmare" last year.

Hanke hopes that the world doesn't devolve into the kind of place that drives sci-fi heroes to escape into a virtual one. We can make sure that doesn't happen.