Second Life joins the metaverse discussion with the return of its founder — and some key patents

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The first virtual job fair on the 3-D "Second Life" on-line game was held at the cyber cafe "Le Milk" in Paris.

The photo credit should be read by Stephen De Sakutin.

I can't remember how many times I thought, "Didn't Second Life already do that?" The people behind Second Life are trying to pull our attention back to their virtual world that you can visit on your computer.

Second Life founder Philip Rosedale is rejoining the project as a strategic adviser. He has been involved in a number of other efforts, including a virtual marketplace for people to sell their skills and a neuroscience collaboration.

High Fidelity, a telepresence-focused experiment that took a step back from developing its tech for head-mounted displays, will invest in Second Life owner Linden Research with cash and distributed computing patents. High Fidelity is shifting seven people to work on Second Life. The deal includes patents for community moderation. Ownership over technology that becomes much more valuable later on is something that we have seen with companies like TiVo.

Sansar, a virtual reality successor to Second Life, was sold in 2020 to focus on its main title.

The Wall Street Journal reported that an executive with the company said that Second Life would be upgraded to try and drive user growth. Second Life already allows withdrawing money from in-game sales to their real-world accounts and thinks it can win over younger users with better avatars and a lack of ad tracking platform.

The current state of Second Life could serve as an advantage over what Virtual Reality-first projects are trying to build, according to Rosedale. He suggests that making Second Life usable via phone or using your webcam would help it grow more than anything that requires users to wear a virtual reality headset.

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Do I have to care about the metaverse?