Chipmakers are set to be ‘winners’ as the metaverse takes off



According to a visualization shared by reporters on December 21, 2021, the first thing that comes to mind when you think of a metaverse is aCreator City with a tall skyscraper at its center.

The metaverse is set to benefit global chipmakers, but other tech-related industries could also benefit from it.

The metaverse refers to a virtual world where humans interact through three-dimensional avatars that can be controlled via virtual reality headsets.

Users can engage in virtual activities through the metaverse.

Facebook changed its name to Meta in October of last year.

Big tech firms will benefit from the technologies related to that virtual world.

The technology companies are the winners of the metaverse, according to the Chief Investment Officer of DBS Bank. The metaverse will need a lot of computing power, so Semiconductor firms would be a clear beneficiary.

According to a report last week, the benefits to chipmakers will be even.

It said that the chips involved in the metaverse will need to use advanced process nodes that are only available at TSMC, Samsung and Intel.

Private banking firm Lombard Odier said in a December report that cloud computing, artificial intelligence and video games graphics are the key building blocks for the metaverse infrastructure.

In such environments, the use of cryptocurrencies and the use of theBlockchain technology may be important. The bank said that the NFTs could create an interestingecosystem for digital content creation and monetization.

The right to use artworks or own creatures created in the metaverse could be given by these. The firm said that human creativity has no limits.

Apple, Microsoft, and Google are planning to release new hardware and software products for the metaverse.

China is going to go big on the metaverse in Asia. The metaverse was included in the five-year development plan of its biggest city, Shanghai. The plan called for encouraging the application of the metaverse in areas such as public services, business offices, social entertainment, industrial manufacturing, production safety and electronic games.

Evelyn Cheng was a contributor to the report.