Halo Infinite’s creators say your wildest stunts are part of the series’ DNA

The image is called "ScreenShot20211209at 3.51.34PM."

The way to soar through the air in the game was found by a YouTuber.

The image is on YouTube.

On Monday, I saw a video on my feed that looked like it came from a game called Breath of the Wild.

Master Chief is armed with a massive hammer behind a Warthog vehicle in the video. Mint Blitz swings the hammer to send the Warthog flying while almost simultaneously using Master Chief's new grappling hook on the vehicle to slingshot himself into the air like Spider-Man. He uses the powerup as he soars high above the treetops, but then just keeps flying. After 39 seconds in the air, he lands on top of a tall tower that is likely to be difficult to reach.

343 Industries never intended for Mint Blitz to do something like that. I don't think players are supposed to fall for more than half a minute. It seems like the studio is okay with letting players figure out how to do similar stunts and not plan to patch them.

343 Industries associate creative director Paul Crocker told The Verge that it would have to be something that causes the game to lock up. I would love for someone to speedrun the game by using a crazy combination of mechanics.

Stephen Dyck, the character director, says they will fix it if it is brick-blocking player progression or their ability to enjoy the game. Those are the types of things we patch. We love seeing that kind of stuff.

Dyck believes that pushing the boundaries is part of the DNA of the game. He showed an example of trying to squeeze a vehicle. If the player wants to invest time and energy into doing that, and then ultimately they are successful, and they get the vehicle where they technically weren't supposed to, then that's what they should do. He says it's awesome.

You are able to do that.

The development team spent two hours trying to get a Ghost into a building. We didn't want to fix the bug when they wrote it up. Crocker said you are able to do that.

Dyck said that seeing the things players end up doing inspired the team for things they make down the line. We will see interesting things that players are interested in, and we will lean into that one.

Pushing worlds to their limits can prolong games. People are shaving time off Breath of the Wild speedruns more than four and a half years after its original release. The fans of the game spent seven years trying to get into a room in the game.

We don't know how the next chapter on Zeta Halo will unfold, because 343 Industries hasn't said what's next for Halo Infinite's campaign. I am looking forward to seeing what tricks top Mint Blitz's epic flight across the map, and it seems like 343 will be as well.

Related.

A review of the halo Infinite campaign.