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Mainframe has raised over twenty million dollars to develop cloud-native games.
The studio founded by formerCCP, Remedy Entertainment, and Next Games veterans is working on a cloud-native online game that is designed and built at Mainframe's Helsinki and Reykjavik studios. Mainframe led an $8.3 million round in 2020.
In cloud gaming, a game is computed in internet-connected datacenters and the results are sent via video to a user's screen. That allows high-end games to use the cloud to tap the vast computing and memory systems in the cloud and then display the results on a user's machine, whether that's a low-end laptop, a desktop gaming PC, a mobile device, or a console display such as
A cloud-native game allows the company to develop a single runtime in the cloud that gives the player access to faster and greater amounts of storage, according to CEO.
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Mainframe has BlueLands.
The image is crediting the main frame.
In an interview with GamesBeat, Gunnarsson said that they were very grateful for the continued support from Horowitz. This is a big news over on this side of the pond, as a European and Nordic game startup. It is great to see the co-investors who joined this round.
Cloud gaming allows for seamless crossplay between mobile, PC and console, allowing players to access their game from any device and play against anyone on any machine. It's similar to what streaming services did for film and music.
More information about the game will be revealed later. It is an open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open world, open
Mainframe Industries' founding fathers are Brkur Einarsson, Kjartan Pierre Emilsson, Fridrik Haraldsson, Reynir Hardarson, and Kristjn Valur Jnsson.
There is a deer in the forest.
The image is crediting the main frame.
We are having a good time, according to Gunnarsson. It is a lot of work and fun. It has been an interesting period to build out a team across Europe in the middle of distributed times, but we are coming out the other end even better than I had hoped. We will be able to share more information about our project and the talent that has joined the company in the past 18 months. It has been encouraging.
The new investors include Kevin Lin, co-founder of twitch, and the CEO of Huuuge Games. Mainframe has a new board member.
The team size has more than doubled in the past year, with key hires from Amazon Web Services, and other companies. 11 nationalities are on the staff of the company. The staff is expected to hit 60 by the end of the year.
The wilderness of Mainframe.
The image is crediting the main frame.
There is a new studio in Paris. The company received a research-and-development loan from the government.
The public support program is an example of the financing that European startups can take advantage of.
The team is making the transition to Unreal Engine 5, which is expected to be released next year, and the company is using Unreal Engine to develop its first game.
We want to push as much as we can in terms of visual features and taking advantage of the new features that Unreal Engine 5 brings. We are very focused on creating an online game that can be played on all platforms.
The game will support both active players and spectators who are watching the game.
Some of the innovation that we are hoping to drive in the industry is that.
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