Nick Sutrich is from Android Central.
There's a lot to be excited about with PS5 VR. Sony plans to continue the success of the PS4 with the PS5 because of the success of the virtual reality game. With over 5 million units sold and a steady library of games, Sony proved that virtual reality could be successful as an add-on to an already successful console. The PSVR 2 will be a PS5-exclusive release and will debut after 2021 with some exciting new technologies in tow, according to Sony.
There are some improvements that can be made to the original PSVR, which is a great overall experience. Jim Ryan, CEO of Sony Interactive Entertainment, says that Sony is focused on making PS5 VR the ultimate entertainment experience with dramatic leaps in performance and interactivity. The first announcement for the PSVR doesn't give a name. It says that Sony is shipping the headset with a higher resolution, wider FoV, and a single-cable connection.
Will the original PSVR work on the PS5?
Nick Sutrich is from Android Central.
The original PSVR is still supported by Sony. Since the PS4's dedicated port is gone, you'll need to claim a free PSVR port that connects the PS Eye camera to the PS5 in order to use the original PSVR on the PS5. Sony doesn't allow PS5 games to support the original PSVR, so the PSVR experience on PS5 is largely the same as on PS4. You will need a PS4 copy of the game to play on PSVR. The original PSVR accessories work on the PS5.
When you buy a newer title like Hitman 3 for PSVR, it comes with both PS4 and PS5 versions of the game. The PS4 version of the game will need to be downloaded by people who want to play in the virtual reality game. Many PSVR games will feature enhanced visuals and resolution, but don't expect drastic changes. Sony does not allow developers to modify PS5 hardware. It's like running a more powerful PS4 Pro; at least, that's how the game is allowed to see things.
What is PS5 virtual reality?
Nick Sutrich is from Android Central.
Sony's PSVR 2 announcement was a bit light on details, but the reveal of the PS5 VR controllers gave us a better idea of what to expect. The PS5 will connect to the PS5 with a single cable and can be used to interact with virtual reality content on Sony's next-generation console, which will include games, movies, and social features.
The original PSVR for the PS4 sold well and is still supported today. We're expecting Sony to use the technology used for the PSVR 2. The PSVR 2 should come with a brand new, redesigned headset and new motion controllers. The PSVR 2 will have a single cable. It is not known if Sony will offer a wireless version.
What will the cost of PS5 be?
Nick Sutrich is from Android Central.
Sony surprised many in 2016 when it launched the PSVR for $400, which was at least 50% less expensive than its nearest competitor. The price of a headset has come down, so Sony won't be able to hold on to the price advantage it had with the original PSVR. We don't know how much the PS5 will cost. The PS5 virtual reality will likely be the same price as the other virtual reality competitor, the Oculus Quest 2.
One of the biggest reasons to buy an original PSVR over other headsets is the sheer cost savings. The original PSVR can be found for less than half the price it was when it was first released, and the prices for consumer virtual reality hardware have dropped significantly since consumer virtual reality went big in 2016 We think Sony will release its second-generation virtual reality system at the same price or less than the original PSVR.
When will PS5 VR be released?
Nick Sutrich is from Android Central.
The PS5 will not be released in 2021. We'll see a next-generation virtual reality experience from Sony in 2022. There are a number of titles that will be released for the original PSVR in 2021, including ones that will work on PS5 hardware.
What will the controllers look like?
Sony Interactive Entertainment.
Sony used the PS Move controllers that it had demonstrated before announcing its virtual reality intentions. The PS Move controllers looked to be in direct competition with the Wii. The form factor worked well enough for virtual reality, but there were a few issues that came up quickly. The single-point camera system caused dead zones in movement tracking, and there was no joystick or touchpad for virtual character movement.
The PS5 virtual reality controller was unique compared to other headsets. It looked like it would be an ideal combination between the Knuckle controllers and the Touch controllers. The halo rings that wrap around your hands are the most famous visual change.
The rings are designed to help the headset track the controllers in 3D space and will be a significant upgrade from the single light point on current-generation PSVR Move controllers.
The point at which your thumb rests on each controller will allow you to move around in virtual spaces more easily than with PS Move controllers. PS5 VR is in line with other systems for virtual movement options because of the use of Joysticks or touchpads.
The PS Move controllers have a lot of buttons, but the simpler button layout on each controller can be found on the other side of the joystick. The PS Move controller has the same button layout on each controller, which causes the buttons to get small.
Sony says that the controller can detect finger touches for thumbs, index, and middle fingers, and that atrigger and grip button can be found in their respective logical places. It's likely that Sony went the same route as Oculus and added touch sensors to the buttons and face. It would allow players to perform more advanced gestures in games by having different flex points on their virtual hands.
The adaptive triggers inside and the new haptics are something you can't see, but will definitely feel. The PS5 was launched with a brand new controller that blows other controllers on the market completely out of the water, and it's thanks to both of these new features that will also be in the PS5 VR controllers.
These Triggers can push against your finger as you press them, delivering a sense of tension and motion in virtual reality games that no other platform currently can. The ability of the Haptics to differentiate between sand, stone, and other materials will help create a deeper sense of touch and environmental interaction in games.
According to the latest rumors, Sony will bundle the controllers with the PSVR 2. The PS Move controllers were sold separately from the original PSVR. There was a huge gap in how the games were controlled with a PSVR headset.
All games can be played using the proper motion-tracked controllers if the controllers are bundt in.
Will the PS5 virtual reality have better display and lens?
Nick Sutrich is from Android Central.
The original PSVR's display is one of the best on the market. Sony says the PS5 VR headset will have a larger field of view and a higher-resolution display. There have been no official specifications released for the PS5 VR headset, but recent leaks show that it will feature a 4K display with 20002040 resolution per eye.
The latest rumors show that Sony isn't abandoning the use of OLED panels for the PSVR 2, despite the fact that many headsets in the industry have migrated to LCD panels. That's great news for anyone who likes the colors of the device.
The PS5 VR displays will be higher resolution and feature less screen door effect. The current PSVR displays have a 386PPI density. If Sony keeps the physical display size the same, the new display would feature a huge improvement in the number ofPPI.
The resolution isn't the only thing that will improve. Since the launch of the original PSVR, significant improvements have been made. Sony could surprise us with something even clearer than Valve has come up with, because next-gen lens like in the HP Reverb G2 and Valve Index are sure to make an appearance on PS5 VR.
The Sony stated that the players will be able to see more of the world by expanding their field of view. Interviews from the year show that the FoV will increase from 100 to 120, which will allow your eyes to see more of the virtual world around you.
The PS5 VR announcement confirmed a wider FoV, but didn't specify a number. It looks like PSVR 2 will have a wider field of view and that's good for everyone, despite the latest rumors suggesting an upgrade to just-110 degrees.
There are rumors that Sony will include an IPD adjustment wheel on the PS5 headset. The IPD adjustment in the original PSVR was a big deal, and it will be easier for multiple players to join in the fun with the simple wheel on the side of the headset. That is a huge upgrade.
Will the PS5 be wireless?
Nick Sutrich is from Android Central.
The official PS5 VR announcement states that a cable will still connect the second generation of Sony's consoles. Jim Ryan stated that this would be simpler than the current PSVR solution. The PSVR 2 may be able to connect to the PS5's dedicated USB Type-C port, just as some PC headsets can connect to a dedicated port on certain graphics cards.
Will the PS5 have better tracking?
Nick Sutrich is from Android Central.
There are rumors that the PS5 VR could have cameras on the back. It would give it a tracking advantage over the other headsets, which only use four or five cameras on the front of the headset. PS5 VR should be able to tell where your controllers are even if you're not holding them. Current inside-out tracking solutions tend to have dead zones when controllers are placed behind a player's body or above the player's head.
The original PSVR's ability to track from a single point in the room was limited by the Sony Eye camera. The PS5 has its own camera, but Sony probably won't use it for PS5 VR. The PS5 controller announcement states that the controllers would be tracked by the headset itself, similar to how inside-out tracking solutions like the Oculus Quest 2 currently employ.
It's unlikely that Sony will use single-camera tracking again in the future, because of the minimal range of movement. Virtual reality systems like the Meta Quest 2 allow players to move around in the physical space without being restricted. That would fit in with Sony's goal of "an even greater sense of presence" and a headset that would help players become even more immersed in their game worlds.
Is the new headset design for PS5 VR?
Nick Sutrich is from Android Central.
The PSVR 2 headset will have a motor for feedback, according to recent leaks. This new headset motor would be the first for any virtual reality headset. It raises a number of questions about comfort and use. It would need to be subtle to keep users from getting headaches or dizziness if Sony included a haptic feedback motor. Sony engineers would have to make sure that the new inside-out tracking method doesn't get in the way of it.
Inside-out tracking means that cameras mounted on the headset would be able to see where you are in the room and where the controllers are. The cameras view the world around them and interfere with tracking if there is a vibration motor in the headset. If you've ever been recording a video on your phone and someone sends you a message, you'll understand what's at stake.
The controllers have a vibrating motor that could deliver some seriously amazing virtual reality experience for players who are already comfortable in the game. If you felt a punch in Creed or a shell against your helmet in Pistol Whip, you would be out of this world.
The source of the information is the Android Central.
We expect the PS5 headset to be lighter and smaller than the original PSVR. Job postings from Sony in August 2020 show that the company is working on new designs for the display housing and lens of virtual reality headsets.
It's possible that his posting is for the PSVR 3 or another Sony headset, since the project overview states that it will be five years from now. The weight and overall design of the PSVR 2 will be improved to make it more comfortable than the current iteration, which is a standard part of tech improvement on a lot of devices.
Will PS5 VR have eye- tracking?
Nick Sutrich is from Android Central.
Eye-tracking is a way for the PSVR to improve the graphics in the exact places your eyes are looking at. The PS5 will only render the center of your vision in the highest resolution, which is called Foveated Rendering. The PS5 virtual reality headset will have eye- tracking and rendering support, according to recent rumors.
Since your eyes automatically lower focus detail on these segments of vision anyway, everything in your peripheral vision will feature a lower resolution, which will help increase the performance of virtual reality games by over 60%. In the video below, you can see an example of how different ways of implementing foveated rendering can be done. Since the system will automatically move the center-point based on your eyes, you won't be able to see the lower-resolution edges the same way as you would on a 2D monitor.
If you use your eyes to look around more than your head, the method breaks apart. The edges of the display are always lower resolution, while Sony's method would dynamically move the higher-resolution center spot around depending on where your retinas are aimed.
Nick Sutrich is from Android Central.
Social networking is looking at the future of virtual reality differently. You've probably seen a lot of sci-fi films and movies depicting artificial worlds that we'll all live in one day, and a lot of living and socializing in such a world relies on face and body language. Social applications like VRchat are showing what's to come in the future. They're missing a huge part of communication.
You can move around freely and express yourself with hand gestures and head movements, but no one can actually see your face or see the nuances of our brains when someone is holding their shoulders a tad lower than usual. The difference between a real face and a virtual one is more noticeable on upcoming platforms like Spatial. The projected faces can look odd at first, but they're more effective than the current environment of poor video cameras and Zoom meetings.
There's still hope that this patent from Sony shows that it's been worked on for a long time and could be implemented in a future PSVR release. You will be able to see what your friends think even before they say it, as you will be able to see facial tracking during Call of Duty in virtual reality.
The above video shows that the technology is far more advanced than people thought. By the time the PS5 VR is released, this technology will be further developed and easier to implement into actual games. This isn't necessary for the experience, but it goes a long way in making it feel more real.
What are the types of games that will be on PSVR 2?
Nick Sutrich is from Android Central.
It might seem odd to wonder what games you might find on a PSVR headset, but it looks like Sony might be trying a different formula with the second-generation PSVR on PS5.
According to several leaks, Sony is planning on releasing hybrid AAA releases for the PSVR 2. This means that games that are developed for PS5 will be able to be played outside of virtual reality.
There are games that can be played on a TV and in virtual reality, like Resident Evil 7 and Hitman 3.
This would bring more high-profile,AAA-quality games to the PSVR 2 as a platform and cut down on the cost of development for virtual reality games.
Since this is just speculation, it's entirely possible that Sony will continue to develop virtual reality-only experiences as well as these types of hybrid titles. The company's insistence on keeping the PSVR 2 tethered to a PS5 likely means that developing games for multiple gaming perspectives would be preferred since it's more budget-conscious.