PlayerUnknowns Battlegrounds (or Game for Peace in China), is already one the most influential and successful games of its kind, just four years after it was released. Brendan Greene, an Irish DJ and web designer, was the director of the game. He is directly responsible for the creation of battle royale games such as Fortnite, CoD Warzone, Apex Legends, and many others.
He announced this week that he had left the Korean company, whose battle royale vision propelled his to fame, to create his own studio. On Thursday, he also revealed what he expected from his next project.
Prologue is a tech demo that will allow you to pay what you want. It's a free service that Greene describes as a way to show the types of games he wants to make next. We are trying to create realistic sandbox environments on a scale never seen before, with worlds that span hundreds of kilometers and thousands of people exploring, creating and interacting.
Greene claims that his team has created a neural network capable of creating massive realistic open worlds at running time every time you press play. He calls it a breakthrough and the Prologue will be an introduction to an early version of our technology.
Here is his complete description of Prologue.
To survive in harsh conditions, you will need to navigate a runtime-generated wilderness. There won't be any guidance or a path to follow. You will only have a place on the map and the tools to get there.
Although there is no information yet on when Prologue will be available, Greene spoke exclusively to VentureBeats Dean Takahashi. According to the publication, it should go live on Saturday at 8:45 AM.
VentureBeat reports that Greene's former company has an interest in the new company. Krafton, formerly known as PUBG Corp and Bluehole Studio, is currently working on its next game. It's a fantasy epic called Project Windless, which is based on Korean folklore.