Diablo Immortal is a tiny game, but it has been a huge feat of development. Activision Blizzard has pushed back the release of Diablo Immortal until early 2022.Blizzard says that the original intention was for the action RPG to be available on iOS and Android this year. However, developers will need to take more time to refine PvP content and improve PvE experiences, and to implement additional accessibility options. This is how developers describe it in their blog posts:Our team has been working to improve core and endgame features based on feedback from Closed Alpha participants. We have been working on PvP content such as the Cycle of Strife to make them more accessible and late-game PvE content such as the Helliquary, to make them more engaging. We are also working on controller support for players who wish to play the game in a different manner. These changes and other opportunities to improve the gameplay experience won't be implemented in the 2021 timeline we previously announced. The game will be released in the first half 2022. This will give us the opportunity to make substantial improvements to the entire game.Blizzard then explains the specific features it will be focusing on such as adding PvE Raids and adjusting Bounties, and making Challenge Rifts even more exciting. Blizzard will focus on PvP adjustments. It will improve matchmaking, earn rankings, class balance and time to kill, as well as the Cycle of Strife content. This is all in addition to a host of improvements to progression and XP caps.Developers are still at the very beginning stages of getting Diablo Immortal to work with gamepads.The blog states that "We are still working through the challenges in adapting the touch screen controls for a controller seamlessly." "Making the game more accessible is top priority, and we will share more progress as we approach beta."Blizzard also has other tasks at hand. Activision Blizzard faces a lawsuit for sexual harassment and discrimination from California. Today, J. Allen Brack, the president of Blizzard, resigned amid claims that he had been ignoring abuses in the workplace for many years. Jesse Meschuk (head of HR at Blizzard) also left the studio this past week. Shareholders filed a second lawsuit today, alleging Activision Blizzard did not disclose potential regulatory issues related the company's discriminatory, frat house-style culture.