Transcendent
Blizzard has created a world where anything goes and everything flourishes. Not every character is for everyone though, and that's absolutely fine and, to an extent, the point of Overwatch. Watching back these game-changing moments still offers a unique sense of satisfaction. The iridescent universe that Overwatch inhabits is clear to see within seconds of booting up. Each location provides its own challenge and learning them intricately is mandatory for success.Score: 9.4
Overwatch's gameplay has remained almost entirely unchanged since launch and centres around taking and controlling points on the map or escorting payloads from one end of them to the other, all at the expense of the enemy team's health bars. It's a simple setup and not an altogether original one, but it's the nuance found in how you go about winning each match that makes Overwatch so brilliant.
Each team of six can be stitched together from the current pool of 32 heroes. Not only does each play differently and bring their own tricks to the party, but they also affect the other heroes on the ever-expanding roster with each new addition. Overwatch is a game bursting with character, not least displayed in the characters themselves. Blizzard has created a world where anything goes and everything flourishes.
Her ultimate, Duplicate, is a real game-changer though. It allows her to take the form of any member of the opposite team and use all of their abilities, and can even charge up their ultimate at a far speedier rate. Being able to clone an enemy Mercy, thus having two powerful healers on your side, can turn the tide in a game and harkens back to the very early days where multiples of the same hero were allowed on a team. It's somewhat fitting that the last addition to the roster echoes back to how Overwatch was originally played.
Penultimate addition Sigma, an eccentric Dutch astrophysicist tank, proved difficult to counter at first, especially when paired with Orisa to create a double-barrier hellscape. His persistently moving shield can be a problem to anyone looking to deal damage at range with blasts of Ashe's rifle or rain fire from above as the rocket launcher-wielding Pharah. This is just another puzzle to solve, though, and his introduction saw a noticeable rise in the amount of closer-quarter specialists, such as Doomfist and Reaper, appearing on the battlefield. As a result, I found myself enjoying stringing together combos as Doomfist, a character I had hardly touched before Sigma's arrival, and unleashing a rocket punch into the side of an unsuspecting enemy. It just feels so much better than when you're on the end of one.A Role to Play
This is in essence the beauty of Overwatch. It offers choice in abundance, and if it ever approaches becoming stale I try out another hero and everything feels completely fresh again. I've put an amount of time that would disgust many into mastering Hanzo's bow and arrow skill set, but when I found myself tiring of him slightly I decided to transfer my sniping skills over to Ana and healed my teammates instead, providing a different form of satisfaction.
Even after 700 hours played, there are still characters that I'm not overly familiar with and some that I look forward to losing time with in the future, even if I've resigned myself to never being able to pull off a mildly successful Dragon Blade as Genji. Not every character is for everyone though, and that's absolutely fine and, to an extent, the point of Overwatch.Microtransaction Reaction
While Overwatch does use the loot box system for rewards and sells them for roughly $1 a piece, they are for cosmetic items only and entirely optional. There's an avenue for any type of player to find an accessible hero.
Soldier: 76 is as close to a standard character you'll see in any other shooter as any of them, while Mercy - although not as essential a healer as she once was - is also a great jumping in point for rookies because she can hang back out of danger and support allies. Yes, some will take longer to learn and, until you do, will be much less effective when you jump into a match. Zarya's seemingly straightforward combo of particle beam cannon and barriers can seem inviting at first due to the comparative lack of abilities at her disposal, but using her well takes a lot of match awareness and knowledge of teammate positioning. Her ultimate ability, Graviton Surge, can be devastating once mastered and provides optimal synergy opportunities as you watch a Tracer clean up with a pulse bomb and inevitably steal your Play of The Game - the automatically chosen moment of a match that's replayed for everybody at the end. Watching back these game-changing moments still offers a unique sense of satisfaction even after the hundreds I must have been awarded by now, and never fails to put a smile on my face, even to this day.
The other arcade modes haven't changed greatly over the years, but what exists there on a rotational basis can offer a welcome change of pace. None of them come close to achieving the point capturing and payload delivering that the core game modes do, but that is purely down to those being so damn good. Mystery Heroes mode, for example, can be a great place to learn new characters because you respawn as someone different every time you die. Total Mayhem is a personal favourite: health is doubled and cooldowns are halved, and the resulting absolute chaos and completely lives up to its name.Magical Mystery Tour
In every mode, moment-to-moment gameplay is enhanced by phenomenal sound design that functions in both incidental and informative ways. Each piece of damage you receive has its own subtle noise attached: I can tell instantly if a Genji is near me flinging shuriken into my side, or if it's the wasp-like Tracer needling fire into my back. It works both ways as well. There's a distinct satisfaction to the thwomp of Reinhardt's hammer making contact with anyone daring to stand in its way. Similarly, the metallic plonk of landing a headshot as Hanzo may be my single favourite sound effect in any game.Overwatch doesn't stop pumping useful information into your ears there, because the contextual voice lines that echo across the plethora of maps go a long way toward giving you the info you need. The way turrets are pointed out by teammates is chief among these, as well as passive-aggressive nudges reminding you to push the payload rather than chase down a scampering Lucio for a selfish kill. It says a lot about how good these audio cues are that Overwatch doesn't feel like it's missing a ping system to communicate with teammates if you don't have a mic, and although being on voice chat will definitely aid in coordinating attacks, you can play alone happily without much detriment to the overall experience. Steps have also been taken by Blizzard to counter the toxicity seen early on in its lifespan. While never being able to eradicate it completely, systems such as the endorsement initiative, enhanced reporting options and the choice to now avoid other players as teammates have all been welcome additions to the community.
Music cues also play a big part in signaling what you're supposed to be doing. The tense, crescendoing score that accompanies the end of a match sets the scene for epic tussles. Get into overtime - as the clock runs down to zero your team is making a desperate push to capture a point - and the stakes are heightened once more; the music matching it step for step. The memorable refrains are burned into my mind, and I often know what location I'm about to battle in next by hearing the first few bars chime in before the loading screen. Each perfectly fits the setting without venturing into caricature, from the weaving didgeridoos soundtracking Junkertown to the all-too-catchy beats signifying that Temple of Anubis is incoming.
It's these moments that ultimately make Overwatch so special. The ability to work as a team to win is a wholly satisfying experience, and when all the gears are in motion there's nothing quite like it. But it also offers those special moments where an individual play can win the match for your team and a rush of adrenaline makes its way through your body that very few other games can replicate.
Overwatch is a one-of-a-kind hero shooter that is far and away the best of its genre. It offers variety, depth, and style that very few come close to matching. Its four-year-old foundation has been lovingly crafted into the unparalleled multiplayer experience that it offers today. From its now-cherished characters and expertly crafted maps to outstanding sound design and dynamic action, it's a masterpiece of competitive gameplay. Most importantly of all though, it's never stopped being ridiculously fun after all these years. All of these factors combine to make Overwatch a singularly special shooter, and one that I would recommend to anyone without hesitation.
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PlatformsPlayStation 4, Xbox One, PC, Nintendo Switch
Overwatch is a masterpiece. A dizzying amalgam of unique characters, stunning style, and compellingly dynamic action.