Wilson and Ziff had a lot of disagreements over 3D printing. 3D printing can be a dirty word. Some people disagree with the quality of casting that can sound alien to others. Why does the scrutiny fall on grassroots players when they don't demand to know if a set has been injection molded or cast?

The majority of MyMiniFactory's revenue comes from clients and customers in the US. They want to build an office in North America. Ziff believes in local manufacturing.

Ziff doesn't want to see the industries of the future destroy authentic physical experiences.

There is a need for a meta-reverse.

We mustn't forget the physical experiences that informed them as a new era of tabletop, modeled and painted in 3D software, and played in augmented realities comes alive. Ziff says that we need to never neglect the ability to reverse digitization so that we can share the digital renaissance with the physical world. This is called the'meta-reverse'. We would like to see a hybrid of these art forms, with tech augmenting labor instead of a new paradigm.

"We already see lots of consumers in this space with a 3D printer at home, but we're not at a stage where printing from your house results in any cost savings." The ability to match the quality of something sold in-store with 3D printing arrived sooner than I anticipated.

In the face of these momentous changes, Ziff and Wilson agree that a more impersonal, impersonal world has had all sorts of drawbacks.

Artists, painters, and writers can be locked out of control by contractual agreements. We don't like seeing that. We want creators to be known so long as their work is visible that they can be paid through revenue sharing. We don't want to minimize the work of anyone who is involved in bringing these games to life. We don't want these games to be limited.

Decentralized production has made it more relevant than ever, which is one of the reasons that the issue has been known for a long time. A keen trend of look-alikes that aim to be just dissimilar enough to avoid legal attention has spread as a result of 3D printing. It is possible to lower barriers in a market.

Ziff offers a more nuanced perspective on the subject of intellectual property rights. There is a line that shouldn't be crossed with intellectual property, but Only Games would prefer to defer power to the community and be able to trust them. The community can decide what is fair. I don't want this company to end up being a bunch of lawyers. A better dialog is what we want.

There are mini figures and big business.

The conversations over cost and counterfeiting, pricing and property rights reveal a wider dissatisfaction in the community-powered market.

Ziff says that when good creators come along and create a fun new board game all by themselves, we keep seeing the same things. Big orgs like Ravensburger spot these cool new intellectual property with any modicum of success, buy them up, and run them right into the ground chasing a return on the investment at any cost. This makes it more difficult for people to create something new at the table. It is by design.