Despite game studios investing in accessibility teams and design practices for their games, Microsoft's xbox adaptive controller is the only first-party accessible controller available. Project Leonardo for the PS is a split-design controller designed with accessibility and customization in mind.

In the last few years, software accessibility has improved greatly. Dozens of features that cater to an array of disabilities are included in God of War Ragnark. The No Fail Mode in Tunic allows players to focus on exploration and the story.

Project Leonardo, Sony's codename for the device, makes sense since the company's accessible hardware options have been noticeably lacking, meaning that some physically disabled players couldn't experience those award-winning worlds or their award-winning features. The importance of accessibility and how Project Leonardo aims to reinforce the company's commitment to disabled players were discussed by the president and CEO of Sony.

It's courtesy of Sony.

Leonardo comes here.

Project Leonardo is a first-party Sony game controller that gives physically disabled players the chance to modify the shapes and sizes of stick caps and buttons, as well as the overall positioning of each stick on the controller. The split design of the accessibility device means players use less energy to move between inputs.

Many disabled individuals with limited reach are unable to properly grip or hold a controller without losing access to key buttons. The accessibility options and features in a game don't matter if players can't use the hardware

Ryan says that their focus has always been to break down barriers to gaming and make it easier for people to enjoy games. Many players have been asking for a controller that can help reduce physical barriers to play. Project Leonardo is a product we have been working on for years with the goal of making something that is truly unique and caters to a wide range of players. You can use it to tailor your play experience to your liking. I am looking forward to seeing how the community unlocks its full potential and to seeing even more players play our games.

The split shape was important to the creation of the controller.