I put 3 million of my hard-earned coins into an enterprise that I know will result in disappointment because the odds have never been in my favor. I don't win every week. I laugh at the quote about insanity because it involves doing the same thing repeatedly and expecting different results. The experience of trying to buy a house in Final Fantasy XIV, a game that leans into the comically opaque bureaucracy that surrounds modern home ownership while also serving as a sad, desperate scratch card, is one of the best examples of this madness.

It's important to have a home base in order to have a good experience in the game. It's not the same as getting housing in a homestead in the game. The acquisition of a digital house in a fantasy world is a good example of Bureaucracy being an important part of the game. After I log in week after week to discover that I have lost a small plot to someone named Zaddy Holemilk, the beauty of FFXIV is that it embraces the formal order of administrative process.

The owner of the house that I lost had decorated the yard with lights, trees, and a patio set. I don't want to have house parties and I don't want to build a cafe. I just want to live in a home.

I just want a place to call home.

Everybody loves you, and there is always a free inn room in every city, so why do you need a house? Why don't you? The main attraction for players interested in social roleplay is housing. It takes time and practice to master a lot of furniture and decor options. Houses are blank canvases that can be used to transform into anything from mansions to cafes. There are 18 roleplay venues and brothels that can be used to make in-game money. Each main city has a different vibe to its residential neighborhoods. The Mist is a serene beachfront enclave that remains the white whale of my real estate dreams.

A screenshot of the video game Final Fantasy XIV.

Each of the three sizes of houses is more expensive than the last. There are outdoor furniture and décor. If you don't want to stay in the house, you can put in a chocobo stable and amenities. Each city has a list of which houses are open to the public. Prior to patch 6.1, housing was a first-come, first-served system, where players had to squat in front of a potentially available house and wait for an invisible timer to run out. It was difficult for an average player to get a home. The lottery system was introduced to address the perceived housing crisis in the area, and since that hasn't exactly panned out, game director Naoki Yoshida announced that they'll be releasing more housing wards in January. If you don't log in and enter your estate enough, your house will be demolished.

The evolution of housing culture in FFXIV has become intertwined with discussions about the potential shape of the metaverse, an oversold concept that ignores the many ways in which people already live and work. The game's most popular aetheryte plaza was mentioned in the same breath as every tech bro's favorite game. It's not enough that FFXIV is already a functioning alternate universe for many players, it's also become a tedious topic for discussions about digital property, which theoretically shouldn't suffer from the same scarcity problems as real-world housing markets

I lost a plot to a person named Zaddy Holemilk.

While the US housing market is an endless geyser of nightmares, the FFXIV housing situation is more similar to Singapore's public housing market. I bought a public housing flat with help from my late grandparents and had a long mortgage. We don't use a lottery system, but the current public housing model can create a " lottery effect" where some first-time buyers resell their flats for a much higher price. Friends who have signed up for new, built-to-order flats won't be able to move in for at least five years because of the Pandemic. queer people and non-traditional families are not welcome in the system. Buying a public housing flat is not real ownership because it is a 99-year lease from the government.

The only thing that matters in the housing lottery is getting the winning number. The two things it shares with Singapore's public housing system are similar. All you need is a pile of money to help the homeowner, that's what it wears. At a time when so many discussions about technology project real-world hang-ups into an intangible fantasy space, it perpetuates a similar form of wish fulfillment. I didn't know I wanted a house in the area until I found out I could have a house in the area. I don't know if I'll get one. I have never been so enamored with the idea of a digital house in any of the games I have played.

A screenshot of the video game Final Fantasy XIV.

The idea of a house was one way early computer users tried to translate their digital presence into something real. Gamemaster was a shared digital mansion that ran on a subscription membership and was one of the first onlinehouses. Visitors used written descriptions to get a sense of the place, which had 39 rooms spread across six floors. Backgammon, war games, and even a truck delivery game could be played by members. They could browse through shared recipes in the kitchen or discuss photography in the darkroom, and there were also conference rooms that members could reserve ahead of time. It was more than a home.

The mansion isn't a house, it's a philosophy. It is intended to appeal to people who understand where the world is going and are helping it get there, according to one of Gamemaster's co- creators. Martin's words feel applicable to modern life and our hybrid existence, but without the singular, obsessive focus of ownership. GameMaster feels like a dream. A bunch of life sim games were influenced by a subcategory of interior design programs that explored the idea of home on the computer.

I like the idea of a fixed home because I have spent most of my life moving. The idea of establishing an online presence is a big part of my generation's idea of home. It is a philosophy that runs along the lines of private home ownership as wish fulfillment while retaining mundane problems that we shouldn't have to worry about after surviving the apocalypse in Endwalker. The Warrior of Light almost single-handedly funded the reconstruction of a whole enclave for a war-torn community. Even though the Island Sanctuary does not count as a house, it wouldn't be impossible for me to build a modest mansion for myself.

If every player gets a house when they hit the level cap, it won't be as attractive as if they didn't, I will lose my mind. The administrative structures and procedures that stand between us and the object of our desire are recreated by FFXIV in a curious mix of chance and order. It is not a vision of the metaverse. Most of modern life is defined by private ownership. It isn't driving us toward anything new, it's just funny that Square Enix would choose to create a housing shortage in a fantasy world and even funnier that it's become an ongoing player gripe as a " crisis"

GameMaster's niche philosophy of having a place of one's own to keep the lottery hot, made sense in 1981 when actual houses were still affordable, but FFXIV understands the universal appeal of having a place of one's own to keep the lottery hot, after all, I just want my video game house before we go to hell, because we know the world is going to hell.