A new craze is sweeping across the internet, and game designers and players are all getting in on the plan to create a mega dungeon in 2023 by creating a new room every day. A blank page can be fatal to creativity. Here is how to start and stay motivated.
A daily writing practice built around game design is called dungeon23. The participant will have a complete level at the end of the week after they design another room in the dungeon. Once you have 52 dungeon levels, the process begins again. The challenge was created by Tuesday Knight Games, the press behind the award-winning TTRPG, Mothership, with a new project and a picture of Sean's notebook. It is easy to be swayed by a challenge and that is one of the things that makes the ttrg scene so exciting and popular.
The ultimate goal of #Dungeon23 isn't to adhere to rules in order to crank out a megadungeon at the end of the year. To try to create something new, and to challenge yourself to be creative, is the goal here. It's possible to skip 100 days, just over 3 months, and still have a megadungeon of 250 rooms. Even if it is a catch-up hour on Sunday, you can still make space for writing.
It doesn't have to be a dungeon for anyone to play it. Every week you would get a new street and at the end of the month you would have a whole neighborhood. A Thousand Thousand Islands andarrow Keep are both being created by designers. Siew's illustrative map is deliberately contained by the premise and still shows Siew's own design aesthetic as well as clearly demonstrating hallmarks of Southeast Asian architecture.
The trick to a lot of daily writing exercises can be found in this. To make it fun, you need to create something that you are excited to create. It can be a dungeon, a city, or a space station. It's called dungeon23, it's what you make it.
Hopefully every day The premise is easy to understand. You build a dungeon with a few hallways and doors on a daily basis. Take it and make something out of it. It is a good idea to describe what is in the room. A couple of sentences at most. You can add environmental details, baddies, loot, and hidden passages. A few details are all that is required.
Do you want a classic dungeon crawl or do you want something different? Do you want to make a dungeon that will kill every adventurer or do you want to encourage exploration? Are you going to make a dungeon? The kinds of worlds and games that you want to create are what the possibilities are for this design.
Rue Dickey is a game designer who is making a carnival game. There could be games, shops, and a map-drawing dungeon each week. I want to create my own game, and I like the idea of a series of hollers and trails in the mountains. The purpose is to have fun with it.
I think the most important thing to remember is "don't over think it." It's really serious.
You can use anything you want. Pandion Games is giving all the files for free, but any notebook will do. Some designers use weekly planning notebooks that have the week on the left for blank/dotted/grid pages on the right side for drawing the dungeon rooms. If you want to prevent ink from bleeding through the pages, you should find a notebook with thick paper.
Start with a pencil and work your way up to the actual dungeon room. Pick up the pens you want. There are many people who use a word processor or an excel spreadsheet to do this. A future post apocalyptic Philadelphia is where the dungeon23 project is taking place.
If you get three weeks into #Dungeon23 and decide to change it up, there is no reason you can't do it. Maybe you want to go for a colony of Mars, or maybe you have a good idea for a college campus that's scary. Wherever that leads you, the point is to follow the fun.
Start building from there if you think about a theme and a location. It is possible to write down a few touches or inspiration. Books, movies, shows, pieces of art, music, and even other games can be used as a vibe check for your writing. What do you want your players to experience? What do you want the dungeon to look like?
Is this something you would like to discuss? There are many ships in your #Dungeon23 Each week there is a new level of a ship, but it can be one level, two, and three. Do you work on a military outfit or pirate one? What is the difference between spaceship or watercraft? Do you want to go for a waterworld apocalypse or a Treasure Planet sailboat? All you have to do is ask a few questions and you have a good idea of what to expect. You need to figure out a new set of levels you can work on until you change your mind.
It's possible to figure out the details when they come to you. It is important that you do it The goal is to create something, to get one step further along than you used to be, and to develop your writing skills even if you only get three months in. Practice, not perfect, is what it is about.