In a stunning move, a Nintendo GameCube pulls ahead of the pack.
Enlarge / In a stunning Photoshop move, a Nintendo GameCube pulls ahead of the pack.

On Sunday, NASCAR driver Ross Chastain made history with an unprecedented wall-riding maneuver that qualified him for a championship race and set the record for the fastest lap on the track. He said he learned the move when he was a kid.

There was a maneuver at the race hosted at the speedway. The half-mile track built in 1947 is known for its tight, shallow-banked turns that require heavy braking to negotiate.

During the final lap of the race, he found himself in 10th place but needed to pick up two positions to qualify for the Championship race. Instead of slowing down on the turn, he went into fifth gear and passed five cars to win the race.

In a post race interview with NBC Sports, Chastain said, "I played a lot of NASCAR 2005 on the GameCube with Chad's brother, and I never knew if it would actually work." I did that when I was a young child.

NASCAR 2005: Chase For the Cup is a GameCube game. At the time, she was 12 years old. In order to check out the technique, we ran NASCAR 2005 on a PC and chose the track where Chastain pulled off his move. It is possible in the game, but it requires a lot of skill and luck to pull it off.

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Ross Chastain explains his GameCube inspiration in a post-race interview.

Knowledge of racing physics can be used to understand the advantage of the move. Drivers brake to counteract forces that push their cars toward the outside of the track when they take a tight turn. They are slowed down on the turn. Instead of slowing down for the turn, he kept his car in fifth gear, hugged the wall, and allowed the wall to hold his car in place. He set a 75-year record by passing five cars.

NASCAR 2005 for GameCube. It slows you down and damages your car, but under the right circumstances, it could provide an advantage.">Ars scientists re-created Chastain's wall-riding move in <em>NASCAR 2005</em> for GameCube. It slows you down and damages your car, but under the right circumstances, it could provide an advantage.
Enlarge / Ars scientists re-created Chastain's wall-riding move in NASCAR 2005 for GameCube. It slows you down and damages your car, but under the right circumstances, it could provide an advantage.

It's probably because of the cost that it hasn't been tried yet. If his car hit an obstruction, the finish of his car would be damaged and it would be catastrophic. "After I got against the wall, I let go of the wheel and just hoped I didn't catch the turn four access gate, but I was willing to do it."

The racing world is amazed, surprised, and a little worried that the move might become a regular technique going forward. As he prepares for the Championship on November 6 he probably appreciates the attention.