The plan has changed as the phone is approaching its official release date, four months after it was announced.

The goal of Solana isn't to sell 10 million units. The 25,000 to 50,000 units sold in the next year would be great.

It isn't easy to launch a new phone successfully, as we've seen with countless other companies' efforts.

The tool is used to attract developers. This is a game for developers.

Prior to launching Solana, Yakovenko spent most of his professional career atQualcomm, helping other tech companies create mobile phones. A lot of those failed. It is not as capital intensive as it used to be.

It's one of the moon shots. It's cheap enough to try, that's why we can do this. It won't break the bank.

The phone market has matured to a point where teams can build a device quickly with small modifications to anANDROID so it can enable a web3 experience We don't have to get $10 million sales off the ground. We can target a small group of people who use web3

Yakovenko said that if there is a web3 distribution channel for mobile developers, it can open up opportunities for them to build experiences outside of the laptop-centered digital assetecosystem. He joked that users won't have to sign into multiple applications to create a transaction. The next cycle needs those flywheels.

You could have 100,000 to 50,000 people trading on Magic Eden. It is a more lucrative distribution channel for developers than the app stores. All of the money for web3 is in small groups.

Content creators and platforms will be able to give digital ownership rights to both organizations and users with the web3 focused phone.

The idea of true digital ownership means that digital items have to be treated the same way as physical ones, and this isn't something Apple or Google are built around.

All of the content is owned by the creator and you as a user rent it. Everyone knows that you don't own a video when you buy it from Amazon.

Yakovenko said that neither Apple nor Google wanted to take on web3 because it would disrupt their business models. You can give your 30% fee to Apple if you have an app on theiOS store. They can't sell a $10,000 NFT for $13,000 on the app because they can't add tax or eat it.

The opportunity is here right now. I don't know what changes will have to be made in order for them to give up the 30% tax on app purchases. They should not give it up in the next five years.

There's a "wedge that exists."

Users will be able to transact with their digital asset through the device instead of using a laptop browser. Solana Mobile Stack, which is a web3 layer for Solana built on the phone, is one of the things it is announcing.

In the next five years, I would think that the phone will grow from 10 million active users to 100 million active users.

Saga is hoping that Apple will allow for similar web3 experiences if they change their minds on the tax.

It would be a win. Everyone would have won for us. It would be great.