An answer to the question of how a person goes bankrupt is offered in Ernest Hemingway's The Sun Also Rises. He wrote two ways. Suddenly.
"Gradually, then suddenly" is a description of how the third game in the series came to be. The fighting game genre and the establishment were changed.
In another life, the fighting game that celebrates its 30th birthday today is part of a pile of forgotten fighting games from the early 1990s that desperately tried to get bored teenagers back into arcades.
The idea for the game came from a briefly considered video game vehicle for actor Jean-Claude Van Damme, which didn't come to fruition due to non- artistic reasons. The idea stuck around and the team behind it was looking for a new hook for a game when they came up with the idea of exploitation movies. Big changes were made to the fighting game formula.
"Other fighting games had this thing where you would get dizzy, and the other guy would get dizzy, and you had to accept the fact that you were going to get hit." It was great to be the guy who was walking up to beat the other guy, so we moved that to the end of the fight. The animation was dizzy. Someone suggested that it should be gruesome. Everything builds on that.
Suddenly.
Without discussing Street Fighter II, it is impossible to discuss Mortal Kombat. The first Street Fighter game was the beginning of the modern fighting game. The template was polished by Street Fighter II. It added a bunch of special moves and smoothed over the rough parts of the game.
Street Fighter II helped breathe new life into dingy strip mall arcades by printing money. The rip-offs were going to happen. Many were not good. Most disappeared into the shadows. It was not included in the list.
David Church, a research fellow at Indiana University and author of Mortal, said that the blood and "fatality" moves of the game made it stand out.
The spectacle and the realism of the character sprites that were stop- motion animated from still frames of videotaped actors drew in children of my age. It wasn't the first arcade game to have gore or to use that particular animation technique, but it brought together those ingredients within a dark and shadowy story world that made SF II's colorful, cartoonish world seem far less risque by comparison.
In his book, Church makes it clear that the first game to feature either of these elements was the one called Mortal Kombat. The fighting game Barbarian: The Ultimate Warrior was released on Commodore 64 in 1987 and featured graphic decapitations. The 1990 arcade coin-op fighting game Pit Fighter used digitized actors instead of fully animated ones. The cumulative effect was more than the sum of the parts of the game.
Suddenly.
A group of unknown martial artists-cum-actors were cast to fill out the game's roster, because there wasn't a star like Jean- Claude Van Damme. Daniel and Carlos Pesina were paid $50 per hour to perform martial arts moves in front of a Hi8 camera, holding poses so that the key frames could be recovered and reformed into animations using AT.
Due to the technical limitations of the day, Hi8 had to be scaled back to eight frames per second, adding a certain jerkiness to the movements, like the undercranking used in kung fu movies.
The plotline of the game was borrowed from both Enter the Dragon and Bloodsport. Johnny Cage, the Hollywood movie star-turned-fighter who shares Jean- Claude's initials, is an inspiration for Chinese martial artist characters.
The thunder god Raiden, the Special Force agent Sonya Blade, and the Lin Kuei fighters Scorpion and Sub-Zero are some of the characters that can be played in the first game. The cast included four-armed monster Goro and shape-shifting villain Shang Tsung. There is a strong assortment of characters in the genre that can often be caricatures.
It was on the news in 1993.
A strong ensemble doesn't detract from the desire to see them all brutalized. The other big appeal of the movie was that it guaranteed that they would descend into bloodbaths, as if fighters had taken blood thinners before sparring.
At the end of a best-of-three fight, one player would get to enter a series of button presses to unleash a death move. What is surprising about the original game is that it is simple and brutal.
Sub- Zero pulled off his opponent's head. He tears out his quarry's heart and holds it up. Raiden is going to die. They are incinerated by scorpions. Is it realistic? It's definitely possible. Is itViscerally satisfying in the way of a Friday the 13th killing? It's absolutely true.
The arcade cab didn't tell you how to do the deaths, so they were very obscure. Half of the letters they received on any given month asked for or offered the fatality codes.
The Chicago Tribune, the same newspaper that has won 27 Pulitzer Prizes, printed the move sequence at one point.
It was good to offend people. More units were sold if it shocked more squares.
Patrick Rolo, the comic book artist who drew the original Mortal Kombat series, told Digital Trends that it was funny and quick. They were paid a lot of money for their controversy. There was a group that protested against violence. I didn't care about the details of drawing hearts being torn out or brains being splattered. It was a lot of fun to be a part of it since I was in my late 20s.
There is a tipping point and it was definitely tipped over by the movie. Publicity was good until suddenly it wasn't. After the 1993 home console release, legislators became involved. The home releases increased the indignation even more.
Lieberman spoke against the game in front of a group of Washington press corps. Lieberman told the group of journalists that they were not talking about space invaders anymore. We are talking about video games that glamorize violence and teach children to kill people.
I had a similar dilemma when I was a kid. I stuck a print ad for Mortal Kombat 3 on my bedroom wall in 1995 because I had been a fan of the series for a long time. The copy said, "Do unto others as you would have them do unto you" Rip out their internal organs. It was great. My mom didn't think it was good. She banned me from playing the game and from buying the magazine that featured the ad.
It is not surprising that some people reacted this way. Parents need something that drives them crazy. To be taken by surprise, it has to be something new. When gangsta rap or Marilyn Manson came along to shock their morals, they couldn't have been more surprised.
Is there a video game? They were not in the public eye. If they were, they would occupy the same niche as the pinball machines that companies such as Midway Games had begun to make.
Gen X teens were ready to fork over their cash to see violent video games because they were so realistic. A movie-style Entertainment Software Rating Board (ESRB) ratings system for video games was developed to regulate a new untamed format being invited into the homes of impressionable youngsters.
The formation of the ESRB is the most significant legacy of the game. There would have been other games that could have triggered a similar controversy and led to a rating system.
That isn't the only legacy of the game. Fighting games were one of the biggest video game genres of the 1990s. Despite an inconsistent track record in its middle years, the franchise is still going strong today. The game has never been better.
The subject of every retrospective should not be made into a turning point in history. It didn't bring about all the changes that were brought about, but it definitely solidified them.
Video games are at an interesting intersection. It marked the end of the arcade boom. It signaled a maturing of video games, or at least a show of the fact that not all games had to be for kids. The bridge between flat, hand-drawn sprites and the 3D graphics that would take over a few years later can be seen in the digitized sprites.
Hollywood was starting to warm to video games as a valuable intellectual property after the existence of a Mortal Kombat movie.
Happy birthday to one of the most popular movies of all time! It's 30th birthday serves as a reminder of how old we are now, even though we played it when we were younger. Isn't that how old you get? Suddenly. At the end of it all, ahopefully not-too-grisly death.