A user named teapotuberhacker went to a Grand Theft Auto forum and claimed to have 90 clips from Grand Theft Auto VI. They wrote that it was possible that they could leak more data soon.

There was a hack. On the next day, the company said that it had suffered a network intrusion in which an unauthorized third party downloaded confidential information. That included early footage from its upcoming game, leaving parent company Take-Two scrambling to get the videos taken down quickly. Rockstar did not reply to questions.

It is one of the biggest leaks in the game industry. The scope of what the hacker stole is mind-blowing. There is more than one game that has suffered a massive breach. The user posted 43 minutes of footage from the upcoming movie. Earlier this month, news about the next game in the Assassin's Creed series, Assassin's Creed Mirage, was outed online ahead of the company's flashy announcement; a YouTuber has now come forward to confess responsibility for the leak after breaking an embargo. The Last of Us Part II has been the target of hackers in the past.

Take-Two reassured investors that it had taken steps to isolated and contain the incident after its stock price fell. It may not be felt for a while. There are a lot of content leaks. It was described as a demoralizing incident by gamemakers. Alex Hutchinson, who has worked on projects such as Far Cry 4, says that a partially finished version of a project is online. You can't defend it because you're giving oxygen to a bad moment. The effects can be worse than first thought.

The leaked build of Grand Theft Auto VI has caused players to be critical of how the game looks. A misunderstanding of how development works is one of the reasons for this. Consider the fourth game in the series, A Thief's end. An early build of a car chase featuring hero Nathan Drake driving a jeep down what looks like a 3D graph, road neatly squared, past buildings that could be made of children's building blocks was posted on the social networking site. The goal is to represent the experience in a way that is close to reality. Then make more changes. There is a look at the final version of the video.

Developers say that leaks skew the public perception of the game and make players think the version they buy is trash. If you watched a movie filled with green screens and no special effects, you would have a bad impression of the final film, and if you didn't see it, this would be your permanent impression.

The effects are much more than what you think. Barriers can be created between developers and their community. The repercussions can create a trust vacuum for departments that may have been the source of the leak. It can lead to a lot of crunch. If companies defer resources to the investigation and prevention of more leaks, they will be delayed. It does not currently expect long term effect on the development of our ongoing projects.

Gonzalez notes that a hacker could show how we write the game. A developer with over 20 years of experience working on AAA titles told WIRED that it was bad but complicated. He says leakers do a lot of harm here. He says that a snapshot of a certain place and time that is not really set up to be navigate without a lot of time and effort could be hugely damaging to a team if they have proprietary or licensed code in there.

There are calls for developers to share more of their process to foster development literacy and demystify the work it takes to make a game because they are depicted as being overly secretive in games. Some developers choose to release source code for people to play with and make their own features. There is a difference between releasing code and having it taken.

If the leak had nothing to do with the community at large, companies are less likely to engage. If your house is robbed, you start putting in locks and bars and cameras and not trusting your neighbors as much.