The new anti-cheat system will be used in the company's PC games. A custom anti-cheat system developed in-house by the developers of the game will debut in the upcoming game. It is designed to protect the games from tampering and cheating, but it won't add anti-cheat to every game.
In order to ensure fair play and tackle PC cheat developers on an even playing field, we need to have kernels-mode protections. It is important for us to make sure that any anti-cheat included in our games acts with a strong focus on the privacy and security of our users.
Privacy and security advocates don't like the fact that the drivers used in the anti-cheat systems are so complex that developers have to be very quick to address security issues.
Games running in regular user mode can't detect that tampering or cheating is occurring due to the fact that existing cheat codes operate in the kernels space. Murphy says that the only reliable way to detect and block cheat techniques is to have our anti-cheat operate there.
The anti-cheat system will only run when the game is protected by EAAC. The anti-cheat process will be limited to what data it collects on a system, according to the company. EAAC doesn't collect any information about your browsing history, applications that aren't connected to the games, or anything related to anti-cheat protection.
Anti-cheat systems are getting more and more common. The world's biggest PC games have been using similar techniques to fight a surge in hacking and cheating in recent years.