I am not a fan of "judging a book by its cover," but when the artwork is good, how can you not be interested? I'm not surprised that Vertical Robot was able to blow my mind again because of the original Red Matter's ground-breaking visuals. The original one had to work on the aging hardware, whereas this one only has to work on the Quest 2.

I can't comprehend how this game looks so good and runs so perfectly on the new tab, even though I know it's a good game. A technical showcase video was put together by Vertical Robot prior to the game's release, and it walks through a few of the impressive graphical effects the company built atop Unreal Engine to be as pretty as possible. It also includes ray-traced reflections.

This one has a lot of beauty in it. You'll have to wander a seemingly abandoned space station and solve the mystery of what happened to your old friend. It's one of the best Quest 2 games you can buy today, because you'll need your wits about you, just like in the original.

You won't believe your eyes

Red Matter 2 screenshots from the Quest 2

(Image credit: Nicholas Sutrich / Android Central)

Super high-resolution renders are made from game engine footage before a game is released. These are hyperbolic examples of how good the game could look if it were running on futuristic hardware with all the bells and whistles.

In this case, what I'm seeing in the screen shots matches what I'm seeing in the headset. Virtual reality could be a part of that. The added value of presence for the human brain is what makes simple graphics look better in virtual reality. It makes them feel realistic because the world is seen to be in your presence.

I don't know what to say. A technical miracle is what Vertical Robot is showing us. The "same old hardware" continues to get better and better-looking games as developers figure out how to more effectively utilize the hardware and all its quirks and hidden qualities.

Walking into a lab in Red Matter 2

(Image credit: Android Central)

The lab area will be entered about 30 minutes into the game. The room design and presentation is impressive, but the technical beauty is even better. A 10FPS Gif doesn't do it justice.

You just have to watch it loop through a few times and look at different locations. It's only when you're in the room that you can truly appreciate what's happening here.

The object quality in the room is almost unparalleled. The arched lights illuminate the room. They're not standing still. There aren't any visible lines on any of them, and they are next to a lot of other objects that are just as complex.

Even if complex geometry isn't required, the game's use of bump and Parallax mapping makes it look like these objects are real.

Entering the airlock on Red Matter 2 for the Quest 2

(Image credit: Android Central)

The loading mechanism of the airlocks is likely to ensure that the room is as detailed as possible. While in the airlock, what appears to be a UV light rotates around overhead, casting a gorgeous purple light all around the room, but especially on the pillowy surfaces behind the blacklight.

This surface pillowy and plush looking surface was not made to look like that. It could have gone for something boring.

However, they did not.

As with the rest of the game's visuals, Vertical Robot made the waiting area look gorgeous. The purple light is reflected in the metal surfaces of the lab area.

Reflections on multiple types of surfaces from the scanner in Red Matter 2 on Quest 2

(Image credit: Future)

There's more attention to detail. During the game, you'll be using your handheld scanning device to decipher all sorts of documents, signs, and objects. All humans seem to know how to use a scanning device that emits a red laser.

The red laser doesn't just emit from the end of the scanning device and go away. The red beam casts its light on all surfaces in a different way. The brushed metal surface of the message board scatters the light and reflects it back into the room.

The less reflective surface is treated differently when I move the laser over to it. The light scatters at an angle completely different to my view. To say it's amazing is an understatement.

Sloshing liquid around in a bottle in Red Matter 2 on Quest 2

(Image credit: Android Central)

Why don't you continue with reflections? Referring to the same things as well. Vertical Robot put those in bottles, fogged windows, and other similar surfaces.

The bottle above reflects and refracts light. It's not as obvious in this room as it is in others, but this clip also shows liquid.

Alyx started the trend of including "liquid" inside bottles, which allowed the player to pour it out into other containers. In Red Matter 2, it is possible to see and move around the liquid by turning the bottle.

Out now on Quest 2

Red Matter 2 screenshot from the Quest 2

(Image credit: Nicholas Sutrich / Android Central)

I didn't have enough time to write a proper review of Red Matter 2 before the game's release, but I wanted to highlight how good the game is in the meantime.

If you've played the original Red Matter, you won't be surprised by what you see, but you will know that the game's visuals aren't the main draw. Another intriguing world has been created by Vertical Robot, where astronauts and cosmonauts don't like each other. There is a Cold War theme in the depths of space.

Like the original, this is a single-player experience that retails for $29.99, 29.99, and 24.99, and can be purchased on the Quest 2 store, the Steam store, or the virtual reality store. Red Matter 2 has a new jetpack that gives players a bigger sense of scale and platforming puzzles than the original jetpack.

There is a lot of action for players to experience with the addition of a hacking tool and projectile weapon. If you liked the original, you'll want to give this one a try.