A row of gamers wearing ear phones and holding Xbox controllers sit in front of screens showing minecraft gameplay.

"Just Say No" seems to work better for blockchain-based money making schemes than it ever did for narcotics, according to the makers of the ever-popularMinecraft.

NFTs are generally not something we will support or allow, according to the Microsoft studio. The company said that it was changing its usage guidelines to make it clear that it can't be used to craft NFTs based on in-game content, even if that's skins, items, or even mod.

The devs wrote that the sense of digital ownership is based on sexism and exclusion, which does not align with the values of creativity and playing together. They said that third party NFTs may end up costing players who buy them since they depend on aBlockchain technology.

It actually happened. A NFT project called Blockverse, which was supposedly built for theMinecraft universe, scammed an estimated $1.2 million from early investors back in January from those who bought Blockverse characters in NFT form from sites like Open Sea. The project creators suddenly took all the money invested and deleted the project website and accounts. This is known as a rug pull and is very common in the space.

The devs said that they have no plans of implementing the technology into the game at the moment.

The projects that were already trying to integrateMinecraft into theBlockchain were not very excited by the news. NFT Worlds, a company that sells NFTs of digital worlds, was stung hard. The company said in a message that they were working on solutions around the changes to the EULA.

141 million active players return to the game every month, despite the game being almost 13 years old. Helen Chiang, the head of the studio, told Edge Magazine that the average age of players in the game was 24 years old. The game is child-friendly. The ERSB rating is for people over the age of 10. Red flags are raised when a money-making investment scheme is built into the client. She told Edge that they needed to be clear about how they planned to monetize the game.

Other games geared toward kids have leaned on monetization and in-game geared towards kids. Roblux is an in-game item that users are encouraged to spend on in-game items. The company behind the game updated its community standards last year with a vague aim at using NFTs in-game. They said that users are not allowed to offer payment for acting as a model for assets.

In-experience items, exclusive features, or other in-experience enhancements are not allowed to be sold directly or as a bundle.