Stray has been melting players hearts ever since it was announced. A stray orange cat has turned a city into its own playground. The idea of playing as a regular old cat who walks around on all fours and scratches up couches was both irresistible and fresh.
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It's obvious from the trailer that it was developed by cat lovers. The developers at Blue Twelve used their own cats as reference points for the project. The game's furry hero is inspired by a real life stray.
Murtaugh is what I'm going to call him.
Murtaugh and Stray's fictional hero are very similar. An orange cat with white whiskers and a black nose is called Murtaugh. Murtaugh was a stray cat who was saved by a producer.
He was found by Martin- Raget and her roommate. He was young and dirty. It was a sad sight.
The age of Murtaugh at the time of his rescue was not known. Both Murtaugh and another stray cat that Martin- Raget was caring for were adopted by BlueTwelve co-founders. The timing just happened to coincide with the beginning of Stray's creative timelines.
Martin- Raget says that Murtaugh has been with them from the very beginning. He was used as a reference in the design of the main character. It is not an exact copy but it is based on Murtaugh. Murtaugh sleeps more than the cat.
The studio's cats are described as if they're co-workers by Martin- Raget, joking that they're the ones running the show. He said that they didn't have a choice in the matter, when I asked if they brought them into any important meetings with Annapurna Interactive. Murtaugh wasn't as active as some of the cats.
He jokes that Murdoch is a CEO type of personality and that he sleeps every day.
While the game was in development, Murtaugh didn't spend a lot of time at BlueTwelve's studio. The studio had two cats that were brought in frequently. Jun is a black cat who Martin-Raget describes as more of an executive than a cat.
It would be useful for the team to have cats around the office on a daily basis. It gave the developers a quick point of reference for behaviors and other details one might see when observing a cat. The office's second cat, a sphinx named Oscar, jumped around to help nail the animal's detailed movements in-game.
The development process was disrupted by the office cats. Even those annoyances were useful points of reference during the development process.
Pets in the office are a constant reminder of the personality of the person. I think that was a constant reminder of how playful they can be and how interesting it would be to have them.
He's not lying. Martin- Raget lost some text that he wasTranslating between French and English because of a cat. The developers had to put blockades over their power buttons to make them cat-proof.
Office cats earned their keep in the studio. Having them around gave the developers a focus group that let them know if the game was on track.
The cats in the office started reacting to what was on our screens. It was a nice indication that we were on a good path when the sounds of the cats in the game made them raise their heads.
The interplay between nature and machines is the subject of Stray. A stray cat wanders around a sci-fi city filled with robots and interacts with them using a drone companion. Cats influence a digital world even if they are just trying to cause trouble.
The studio is compassionate towards animals and willing to work with them. Hopefully, Murtaugh, Jun, and Oscar are getting paid for their work.
Stray is available for PC, PS4 and PS5.