Frederic Gemus remembers the first time he played a video game. There was something about the experience that made him want to go back in time. He told me that playing that game was like playing a cartoon. It wasn't the same as the Nintendo back in the day. It was a dream project for Gemus when he was given the chance to work on a modern take on TMNT. He learned a lot about being put on the project.
Teenage Mutant Ninja Turtles: Shredder's Revenge was written by some proven experts. Developers who worked on titles like Scott Pilgrim vs. The World and the cult hit TMNT game for the Game Boy Advance are featured in the game. To take the best parts of the classic TMNT titles and make them work for a modern audience was the goal of the new film.
“Playing that game was so mind blowing because it was just like playing the cartoon.”
There were a few things Gemus wanted to emphasize in Shredder's Revenge. It was the first thing. The arcade games were not designed to consume as much of your quarters as possible, but they were still easy to pick up and play. He believes that the pacing and level design of the original TMNT games were more similar to an action game than a standard side-scroller. He says that it is important to dispose of enemies quickly so that they don't swarm you. That was something that we wanted to get back at.
The team was able to take advantage of modern technology even though they used a similar design philosophy. It is a small step up from 16-bit consoles and ‘90s-era arcade cabinets. It still looks retro, with a lot of cool animation. The enemies of the Foot Clan are hiding in garbage bags or pretending to be cooks. Thanks to a brilliant soundtrack, it sounds like the part.
Gemus says that they love to make games that are the same as they were. The developers weren't as limited when it came to how much they could put on screen and weren't forced to do things like reuse animations in order to save memory Modern features like online play were added.
It was a challenge to strike a balance between modern and retro. The development team dug up old issues of Nintendo Power to get a better idea of how the levels were laid out. It was difficult to test. Due to the Pandemic, it was not possible for people to play together. Even though they were able to, the chaotic nature of the game's Multiplayer made it difficult to follow the playthroughs. Gemus says that it can be difficult to analyze what is happening on screen.
Gemus says that Shredder's Revenge was designed so that even brand-new players could pick it up, despite the fact that nostalgia is a big part of the experience. He says there are no real points in the game where you need to know the original games. There are a lot of easter eggs. There is no requirement to enjoy the game.
There is something of a resurgence of side-scrollers at the moment. 13 classic games are getting a bundle later this year, and it is a great time to be a turtle fan. Gemus has a theory as to why these games are still going strong.
At first, you feel like it's just button mashing, but then you realize that it's more like a dance It is like dancing with a lot of positioning. You can dance for the fun of it, but you can also become a professional dancer if you want to.