Jamie, Chun-Li, Luke, and Ryu in Street Fighter 6.

One of the biggest gaming franchises around was the Street Fighter series. The real deal reveal of Street Fighter 6 on Thursday was treated as a big deal because it was not a new version of a previously released title.

The first video for the arcade fighter was shown during the State of Play stream. It serves as a great showcase for what is to come in the future, with the focus on four fighters from the game. The final DLC character for Street Fighter 5, Jamie, was shown in the trailer along with series veterans Ryu and Chun-Li. Watching the four of them do martial arts, strike a pre- match pose, and punch and kick each other silly looked pretty good. It is the kind of animation that I enjoy watching because I am terrible at fighting games.

The trailer has a lot of confidence and that's what makes it stand out. When Street Fighter 6 was released, it was clear that it would have to right the ship after a mixed reception to Street Fighter 5. 2016 was one of the worst years for the company. When we got confirmation of SF6's existence back in February, the logo was the main topic of discussion. Fans viewed this as a sign of worry that the next game in the fighting franchise may lose its identity. The roster and presentation of a fighting game is what sets it apart from the rest.

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It is easy to see how the newest trailer is a response to the original one. The opening of the game has a graffiti style logo that is similar to the one from Jet Set Radio. If that isn't enough to convince you, you'll be able to see the introduction from the beginning by the man. The impact of these strikes are emphasized with flashes of blue and yellow to match his outfit. A sound effect pops up on screen when Chun- Li playfully kicks the girl's head when she avoids an attack by Li-Fen. There are splashes of red, gold, and blue throughout the trailer.

The game is described on the website as "all about street culture." All of the characters have great designs that feel like the culture was in mind when they were conceived. Since the early 2000s, the artwork for the game has been sitting on the ground in hopes that it would come back into style. I am eagerly awaiting the official release of the trailer's hip hop song. It is great in its own right and bode well for the overall soundtrack. It is nice to see that Street Fighter is back in the genre after the first Street Fighter III: Third Strike was released.

The Street Fighter franchise has always had bright characters and bright colors, but 2008's Street Fighter 4 took that to a new level. At a time when most of the big fighting game franchises were looking for a more realistic look, it was striking and distinct. This looked good back then and still holds up well today. Street Fighter 5 went for a clay-like direction that felt more geared towards realism than its previous game, SF4. This pseudo realism did not work for every character in the game.

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With the RE engine that's been behind several of their recent high-profile releases, Capcom appears to have found a good balance with Street Fighter 6, but they haven't forgotten to bring SF4's beautiful use of color. The art style is still amazing even when there aren't paint and ink explosions. The environments look stunning as the characters prepare to enter the Super Saiyan franchise. Small details like Ryu's arm muscles flexing before a punch sell the impact of attacks, as Ryu and Chun go at it.

It is clear that Street Fighter 6 wants to carry itself like it is a big deal. It is hard to ignore the game's presentation. It's quite awesome and beautifully animated, but it's also pretty much the same game as Devil May Cry. If that isn't reason enough to be excited, then having a more striking logo is. Future trailers for Street Fighter 6 are going to be amazing if this trailer is just the beginning.

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