According to a presentation given during the company's annual investor day, Sony plans for half of its game releases to be on PC or mobile by the year 2025. A chart shown during the presentation suggests that this would be a major increase from its releases this year, when around a quarter of the company's releases will be on PC and mobile.
By expanding to PC and mobile, and also to live services, we have the opportunity to move from being present in a very narrow segment of the overall gaming software market to being present everywhere.
Ryan said that investing in PC and mobile could lead to significant growth in the number of people who play our games, the number of people who enjoy our games, and the number of people who spend money on our games.
Net sales on the PC platform have more than doubled from last year to a forecast $300 million in 2022, according to a presentation by Sony. Sony acquired a PC port developer last year and has been vocal about its plans to bring more titles to the PC.
Video Games Chronicle reported last year that Sony had hired the former content boss of Apple Arcade, who was the first of several new hires, to focus on mobile. In a slide, the company said it plans to release mobile games via a couple of different avenues, including co-developing titles with existing mobile developers as well as establishing its own network of studios.
Sony presented more details on its live service game ambitions, as well as PC and mobile. It plans to have 12 live service franchises by the year 2025, up from one this year. Ryan confirmed in a Q&A that there are two live service games in development for release in the fiscal year of 2022. Sony said it would launch 10 live service games by March.
The company wants to expand the use of its intellectual property outside of gaming, and used The Last of Us as an example.
In a final slide, Sony said it hopes to transform the current console-centered approach to a future where large elements of our community extend beyond the console.