If you haven't noticed, chipmakers are in the middle of an upscaling revolution. They are all trying to prove that they can beat native rendering performance. You can get a sharper, more detailed image by up scaling smaller pictures instead of using the native 4K graphics cards.
It's an argument that's never quite convinced me. The new FidelityFX Super Resolution 2.0 may be able to change that on PC. Key accessibility options are included in the new game patch.
Hardware Unboxed has a video showing off FSR 2.0's performance in almost every type of shoot out you can think of.
Hardware Unboxed suggests that FSR 2.0 may give Nvidia a better picture than native 4K, and both journalists seem to agree that it does look better than native 4K in terms of detail. It looks way better than the FSR 1.0, even though it is dicey at1080p, though that tech does have its uses.
For those who agree it looks better than native rendering, there is a huge framerate boost waiting: enough to run Deathloop at over 60 frames per second with the highest settings. Hardware Unboxed was tested on an Nvidia RTX 3060 Ti and averaged over 60 frames per second at 4K with FSR 2.0's Quality mode.
In the coming months, 12 other games will add FSR 2.0, according to a post on the company's website.
It is easy to adapt to games, but it does take some doing, if a game isn't using Unreal Engine or temporal anti-aliasing.
Deathloop has more than one big update. After the game was criticized for lacking accessibility, the new patch brings a dedicated photo mode and a whole bunch of other improvements. Arkane took the feedback and made a number of intriguing changes to the game, including the ability to tag multiple enemies at a time, change the combat difficulty, and choose how many kills you want.