The most influential first-person shooter in gaming history has overcome the limitations of a single screen. The British museum rigged up $10,000 worth of hardware to give each player their very own screen in GoldenEye 007 for the Nintendo 64. It is all in honor of the game.
This would change the experience of one of the greatest games of all time, one that required you and three friends to huddle around a big, clunky television when the game was first released 25 years ago.
We agree on that. But this?
Multiplayer on a console before everything was connected to the internet wasn’t perfect, however. Four players had to share the same screen, which eliminated some FPS strategies like finding a secret place to camp and snipe at opponents.
Sacrilege!
GoldenEye's screen cheating eliminated camping and sniping, but that was a good thing in a single-joystick shooter where you can barely turn around and can't freely aim while moving. You can't see it when you round the corner, but you can see it when a sniper with a scope is zooming in on a sticky mine.
Even if you weren't actively looking at the other corners of the TV to see what your opponent was doing, you would know they were setting up a trap. I've played GoldenEye's unofficial PC remake, and it's not the same as the OG game, with all the camping and sniping that the OG developers didn't have to consider.
Part of this is sour grapes. I would jump at the chance to play it if I could magically travel to the Centre for Computing History in Cambridge this weekend, where it will be part of an amazing exhibition.
The museum should preserve what it was like to play GoldenEye on a Nintendo 64.
If you're nostalgic for screen cheating, I would highly recommend Screencheat the PC game, where you have to screen cheat because every player is invisible.
Beside Wolfenstein 3D, Half-Life and Counter-Strike.