Friday, November 22, 2019
Tags Videogames

Tag: videogames

Companies Don’t Need Big Conventions. They Should Go Anyway

Since its start in 1995, E3 has been the premiere event of the gaming industry, the place every outfit had to be to show...

World electronic gaming revenues to grow 9.6% to $152.1 billion in…

NEW YORK (Reuters) - The global video and electronic games market will generate $152.1 billion in 2019, up 9.6% over last year as gaming...

Female Representation in Videogames Isn’t Getting Any Better

Four years ago, when the videogame industry gathered in Los Angeles for the Electronic Entertainment Expo of 2015, many felt as if change was...

What Is Ray Tracing? The Latest Gaming Buzzword Explained

Do you like games? Do you like jargon? Well, then you'll love ambient occlusion, morphological anti-aliasing, adaptive vertical synchronization, and real-time ray tracing.All of...

Here’s Everything Nintendo Did-and Didn’t-Announce at E3

Greetings, and welcome back to WIRED's ongoing E3 coverage! What have you missed since yesterday? A lot, actually. The bulk of the news came...

The Biggest News You Missed at E3 So Far

Hello, and welcome to a special edition of Replay, WIRED's videogame news roundup. This week we'll be doing a series of recaps of all...

Keanu Reeves Showed Up at E3 to Say He’s in ‘Cyberpunk...

Happy Monday, and welcome once again to The Monitor, WIRED's collection of all the world's biggest pop culture news. What's up this fine Monday?...

‘Pathologic 2’ and What Games Can Learn From Low-Tech Art

At the start of Pathologic 2, I wake up in an empty room. I follow a light, and end up on a stage. I'm...